Thorns of the Briar Queen won a Shadeglass trophy in Dubai

Dubai Spring Tournament – Thorns of the Briar Queen

In my last article I gave insights into my Hold Objectives/ Controll deck for my Thorns of the Briar Queen. At the Dubai Spring Tournament (Battlezone Dubai) it successfully brought in my next Shadeglass Trophy.

Beef #1: Thorns of the Briar Queen VS Ironskull’s Boyz

I played against Terry’s well painted Orruks – a match-up which I have quite a lot of experience with. We played two rounds in which both I was able to do the board placement. My best chance for this (but the most frustrating for an Orruk player) was playing long corridor.

As it was the first round of the tournament Terry was not aware what kind of evil witchcraft my Queen was going to pull out of the hat and he placed the objectives as far behind as possible (one on the edge hex). I withdrew my whole gang to my edge of the board first using Varclav’s super power. He and his queen were placed on my edge in the beginning. End of turn one I made the hyper jump with my Queen by using Hidden Paths and pushed one of my minios onto the objective token in reach of Terry’s Boyz.

Thorns of the Briar Queen VS Ironskull’s Boyz – Objectives secured!

I do not clearly remember which objectives I scored, but it led me to 6 glory end of turn one. Terry had to decide splitting up his gang and attacking both flanks or focusing on my territory while ignoring the Queen holding an objective. To make her harder to ignore she was given the Tome of Glories. Terry decided to kill the Queen who resisted quite a long time before going down. She played her role well and allowed me to score objectives inside my territory leading to a victory in round 1.

I felt bad for Terry when I decided to use the same board placement as if things went not horribly wrong round 2 would go towards the same direction.

Thorns of the Briar Queen VS Ironskull’s Boyz – Sleepy ghosts

Indeed the second round went to my favour. After scoring four glory in turn one I decided to play it save and hide in my corner farming upgrades to score big in turn 3. Eventually the plan worked out and I won the best of three 2:0 with a glory difference of +22.

Terry showed good sportsmanship and I promise not to come back next time with a similar deck.

Beef #2: Thorns of the Briar Queen VS The Eyes of the Nine

Playing top-table against Tzeentch’s advocates was going to be tough for me. They have high range, they can summon an unkillable horror right next to me and they are unpredictable. On top of that Saeed was able to overcome Magore’s Fiends in his first match – spooky!

I got a good start being allowed to decide the board placement and once more I went with corridor. I had to delay jumping to Saeed’s territory as he would have wiped the ground with me easily. Drawing a Mulligan left me with some easy to score objectives: Well-Guarded, Keep them Guessing and Tactical Supremacy 3-4 which were placed on my board. I was able to score all of them as Saeed summoned the blue horror in range of my minions. Oh boy this small guy is a pain! I know it is better ignoring him, but once Saeed equipped him with Tome of Diseases and threw Shardgale into the ring I was too scared to leave him alone. I attacked him and wasted an unreasonable amount of ploys to silence him (he still killed one or two of my ghosts). However thanks to the strong start I was able to win round 1 by +5 glory. I was saved by the upgrades Inescapable Vengeance and Faneway Crystal which brought me some extra glory in round 3 along with the suitable keys.
The second match I got to place three objective tokens, but had to say good-bye to the corridor. Until round 3 I was only able to score 4 glory and lost the Ever-Hanged plus three other Chainrasps. These 4 glory though I kept for the last round to equip the Faneway Crystal and provide a key or two (spoiler: I did not draw the right keys). Apart from Faneway Crystal I had Transfixing Gaze, Baffling Illusion and Sudden Appearance in hand.

The objectives I held could net me 7 glory: Supremacy, Making a Statement and Take the City. Saeed hat two objectives tokens on his board and I had the right cards to jump there within two turns.

My plan was clear, but chances pulling off the following were low to say the least:

  1. Varclav was wounded and could be killed with a single blow, so I put him on guard.
  2. I had to use Transfixing Gaze on K’charik who was in range of both a) the place where my Queen would disappear to as well as b) my chainrasp who would be holding an objective on my territory.
  3. Baffling Illusion would deny one turn of successful charging
  4. I hoped he would go for my Chainrasp who was the easiest kill. Even if he killed him I still had 4 more glory from Making a Statement and Take the City which might be enough to still win.
  5. My Queen will escape and make a Sudden Appearance out of reach and move onto an objective in Saeed’s territory.
  6. Varclav will use the allmighty Faneway Crystal to jump straight onto the second objective in Saeed’s territory.

Unfortunately Saeed switched to attacking Varclav once he held the objective in this territory, but I was able to win all rolls thanks to his guard token. I was struck by surprise when I finally scored all 7 glory while denying Saeed’s objectives.

End of round 3 victory was mine with 2:0 and +11 glory difference. Both Saeed and I could not believe what just happened. Sorry for stealing that win!

Beef #3: Thorns of the Briar Queen VS Stormcast Eternals

At that point only Byron’s Stormcast Eternals and my Nighthaunt stood undefeated. Due to personal reasons Byron had to concede this match (I think and hope it was not because I am horrible person!). I am leaving this event with a feeling of unfinished business, but I think somehow my ghosties deserved their Shadeglass.

It was a lovely day at the Battlezone and even though our community here in Dubai is still small it is a big pleasure meeting them and discussing WHU in our WhatsApp-group.

As my Nighthaunt will be sent into retirement with immediate effect The Eyes of the Nine are ready for the next tournament. Stay tuned for my next decklist!

Spiteclaw‘s Swarm VS Sepulchral Guard

This time my opponent was Alex! He switched from orruks to skeletons and this was his first match with the most beautiful warband (in terms of design, not game-design). As we played right after work before heading home it was an one round fight.

Turn 1: I was lucky once more and lost the first roll – had to place the board first and got three objectives. As I play semi aggro/objectives I was quite sure to score Our Only Way Out and/or Supremacy later during the game. My card-draw wad solid as I got a convenient combo with Change of Tactics and Ready for Action! Skellies were unable to reach me during turn 1 so it felt a bit awkward to go on guard with Skritch. It felt good again when he charged his Harvester and scored CoT immediately. I used the glory to provide Mr. Skritch with Acrobatic enabling me to trigger Ready for Action and smashing the Harvester to pieces. We both used the remaining activations to position ourselves for turn 2. 2:0 for the ratmen.

Turn 2: Alex opened the turn by respawning the Harvester three fields away from Skritch. If I simply charged in he could have counter-charged me with multiple models this turn. Luckily I was in possession of Sidestep inspiring Skritch (as he was chosen) while bringing him back in range. He now was able to one shot the poor Harvester and still able to move or attack during that turn. With three defence dies (Acrobatic & inspired) he withstood the Champion’s smash and was able to insta-kill him with the next activation in return. Alex revived his champ to close the gap in his defensive wall. I had to start preparing for my objectives Supremacy and Our Only Way Out which I planned to score in turn three, so I left the front the way it was and placed the hungering skaven on the first objective and my lovely Krrrk on the second. At that point I actually held only Our Only Way Out which seemed sufficient for me. Turn 2 I actually scored Shining Example, Skritch is the Greatest, Yes-yes and Arm’s Length. Alex scored two or three glory by returning his minions from the cold grave and if I remember correctly by moving all of his models. Approx. 7:3 at that stage.

Turn 3: A sweet combination of cards brought the decision in turn 3. Quick Thinker, Musk of Fear and Time Trap… Wonderful ploys with strong synergies! Beside that I held three objective cards which I would easily score this turn: Precise Use of Force, Our Only Way Out and Determined Defender. This turn I took the lead and charged in with Skritch. I killed one of his three-wounds-models first to score Precise Use of Force and draw a new objective card (I forgot which one, sorry). The beauty of Time Trap and Musk of Fear is: both can be used after a charge without limitations which means a charged character may take another attack or go on guard (See FAQ). Accordingly I could land one more attack killing yet another undead. Skritch was surrounded by foes and I had to get him on guard. During that turn he dodged three bullets and survived this bloody mess. Meanwhile I moved my third skaven onto the required objective. Alex knew what I was up to and pushed the hungering skaven (which luckily did not move yet) from the objective before his last activation. Once more he charged Skritch helping me to move the hungering skaven back onto his pile of cheese (Quick Thinker). Skritch ruined each and every plan the Warden must have kept secret during the last two turns and eventually I won this match 15:3 (seems I scored more objectives or killed more bone-dolls than I remembered).

Lessons learned: The game reminded me of this “Every first dungeon of RPGs”-GIF where the skeletons are thrown all over the place. I saw no big mistakes on Alex’s side, yet the Guard’s small range makes it pretty easy to calculate moves and attacks against them. I tried to think about alternative ways of playing Sepulchral Guard, but I am yet to find a reliable playstyle. My skaven performed very well and according to plan. I felt sorry for Alex, but he is a tough guy growing with his losses!

Next time I will be back with more cheesy combos (such as Time Trap, Ready, Illusionary Fighter). Peace, out!

Khorne does not care

After crawling on the floor for a while (Nurgle took his toll on me) I was able to eventually play against Andrej again.

Last time he crushed me with Magore’s – this time he was set to let even more blood flow by throwing Garrek and his rascals into the ring.

Since we both work full-time and fill our off time with diaper shot put we had just enough time to squeeze in one match.

Turn 1: I lost the first roll and had to place the first board. We both own the new lethal hexes boards, but did not dare to place them. I knew Andrej would try to get someone killed as quickly as possible, so my rats went to the backline. I had Supremacy on my hand as well as Alone in the Darkness, but was unable to score either of them. At least none of my guys hit the fan and we ended this turn 0:0. Strange thing: We both tried to score Alone in the Dark and were unable to pull it off!

Turn 2: Dropped Alone in the Darkness and another objective to obtain Our Only Way Out and Change of Tactics. Good hand, but I first had to aggressively get rid of these Khorne crooks. So turn 2 pleased Khorne more than I wished for. Andrej made kebab out of my lurking skaven during his first activation. My first activation on the other hand featured the glorious Scritch, a Time Trap and two dying Reavers. Unfortunately somehow this was also Andrej’s plan. Beside having all of his hoodlums inspired he was able to score multiple objectives end of turn 2 (and in turn 3). He further killed my other two baby-rats leaving me lonely with Krrrk and Scritch. Unable to score Supremacy and Our Only Way Out I used two activations to 1) position Krrrk on an objective and 2) to draw a card. I could have scored Change of Tactics which would have been much better, but missed that chance… One or two glory points down the gutter.

Anyhow, turn 3: Everything was well planned and prepared. I decided to let Andrej begin as I held Quick Thinker and was sure he would charge Krrrk with Garrek (which he did). As I had Great Concussion on hand as well, I moved Krrrk next to a new objective (right side of the board; right side of the objective). And that was when my downfall began. I placed the moved-marker on Krrrk’s card. And forgot about it.

Andrej was unable to charge any of my skaven, so I could easily follow my plan. First activation: revive the hungering skaven right beside the same objective Krrrk was waiting next to, but on the left side (see picture below for reference). Second activation: Scritch charged Garrek and sneaked next to my second objective… Still believing I was going to move Krrrk soon I placed Scritch on the left side of the objective (which was also on the left board-side). Yes… the left side. The wrong side. For no reason. Third activation: That was when I realised what a gigantic moron I am. Nothing I could do to score my objectives now. Since both Krrrk and Scritch already moved.

I lost this match by five (5) glory points. Exactly the amount I lost by not scoring my two objectives.

Lessons learned: Place tokens where you actually see them! Mine will be found next to the miniatures as off now. If you are able to score objectives immediately do it! Not only did I waste one glory point by not changing my tactics, but I also missed the chance of drawing a new objective card.

Cards from the Leader pack: I really tried to like them, but let’s face it. 90% of these cards are not usable in a competitive environment. Even those which are cool are strictly situational which means they might end up blocking your hand in most other situations.

The cool cards: Shining Example is one of the easiest objective cards in game and easily the best card from the Leader pack. Spoiler alert: I scored this one in the upcoming match again – a no brainer for most warbands. Quick Advance is my second choice. Inspire two skaven and move them one hex each? Hell yeah! Also interesting for other warbands without the inspiring magic stuff. That’s it for me. I saw Shining Example on Andrej’s side as well.

You ask if it is worth buying the pack? I can’t live without my Shining Example any longer. Therefore I do not regret the purchase. But basically I paid more than 10 bucks for two cards. Who knows? Perhaps some cards will celebrate a comeback with future releases…

I’ll get some sleep now and will be back with another battle-report soonish. Cheerio!

Reavers on picture painted by Andrej.