Forbidden Chambers Board Pack for WHU (Nightvault)

Forbidden Chambers Board Pack – Part II

A few days ago I published part one of the Forbidden Chambers Board Pack review. No it is time to turn the board and take a look at the other side of the board pack.

Board with adjacent starting hexes for Warhammer Underworlds
Forbidden Chambers Board with three adjacent starting hexes

How to use this board?

From my personal perspective there is exactly one strong point about this board: 3 adjacent starting hexes.

Until end of season 2 (Nightvault) several warbands have been released which benefit from placing multiple characters adjacent to each other.

These are mainly:

  • Zarbag’s Gitz
  • Stormsire’s Cursebreakers
  • Steelheart’s Champions
  • Farstriders
  • The Eyes of the Nine

Three gits can move at the same time when placed on the three adjacent starting hexes. All sigmarine warbands can be played in a turtle formation and score easy passive objectives. Starting adjacent to each other might save them activations or ploys. K’charik from the Eyes of the Nine would only inspire if an adjacent mage successfully casts a spell. Starting adjacent is a given for this warband. As Vortemis needs to be protected placing Turosh or Narvia next to him is no bad deal.

Let us check some simple examples on how the good old Sigmarines synergise with this board.

There are three objectives which can only be used if the condition is met that three fighters / all remaining fighters stand adjacent to each other. Obviously hese are best to be used with the Sigmarines.

  • Unbroken Wall
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  • Well-Guarded
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  • United
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They are more or less triggered by the same condition as long as your warband consists of three fighters. While all of them only provide one glory they can be combined with other objectives such as

  • Perfect Planning
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  • Hold What We Have
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You will be rewarded for not spending activations on movement enabling you to draw cards, cast spells or shoot from afar instead. There are also ploys supporting the Stormcasts while being placed adjacent to each other.

  • Sigmarite Wall
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  • On Your Feet
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This is only one example on how to make use of the board. Other warbands can draw profit from this opening as well. Playing Skaven? Place Skritch in between two fellow skaven for a free charge with Momentary Boldness.

Which synergies do you see or use with this board?

Next time I am back with my Eyes of the Nine decklist. Read you soon!

Forbidden Chambers Board Pack - WHU

Forbidden Chambers Board Pack – Part I

Today I am taking a quick look at the Forbidden Chambers Board Pack released by GW in Spring 2019. Both sides of this board pack have interesting features.

This first article focuses on the side with the three lethal hexes. Let me take a brief moment to appreciate the fabulous work of Terres D’Exil who designed the customised 3D version for shadespire.blog (as seen in the featured image). Thank you, Vincent!

Forbidden Chambers Board with three lethal hexes.
Forbidden Chambers Board with three lethal hexes

How to use this board?

This board is very strong when you win the roll for board placement and be allowed to rotate boards. If you have to place first your opponent could ruin your match by forcing you into bad starting positions. I believe there are better options for the first placement.

If you won the role-off however there are two extremely powerful ways of placing this board.

  1. Aggressively
    As we have three starting hexes on one of the long edges you could decide to place this long edge adjacent to the opponent’s board (see picture below) not leaving a spot to hide for your opponent. This board is the only one with three starting hexes on one board edge!
    Forbidden Chambers Pack - WHU - Aggro placement
  2. Defensively
    Rotate the board 180° compared to the aggressive placement so the three starting hexes are as far away from your opponent. Then shove the two board until only three connecting hexes are left next to the lethal hexes. I am calling this placement “The Gandalf”.
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    It is obviously less defensive than connecting the short edges, but it leaves only a small corridor for your opponent which can be blocked easily and now and then will allow you to push the balrog characters into the lethal hexes.
    Forbidden Chambers Board Pack - defensive Setup
    I would recommend this placement for warbands with a mix of strong characters who want to get into a brawl midgame and weaker characters who need to stay back and be saved (e.g. to hold objectives). Good examples would be Spiteclaw’s Swarm or Eyes of the Nine. Imagine a Blue Horror with a grey beard screaming at Mollog “You shall not pass!”.

That’s it for now. Part II will examine the other side of the board pack. Stay tuned for the next article!

WHU: Online – Ask the Developer

A few days ago a bomb was dropped on our community. Steel Sky Productions is developing a digital port of our beloved Warhammer Underworlds and a playable demo will be available at Warhammer Fest 2019.

The feedback of players so far was mainly positive and most of us look forward to spending even more time with WHU in the near future. However we also fail to get rid of some fears swinging along with Warhammer Underworlds: Online.

Will it kill the miniature game on the run while players focus on the digital version? Can we do four player matches online? How is this single player mode going to happen?

So many questions circling in my head right now – and I had to get them out. So I contacted Steel Sky Productions and was allowed to send in questions for an interview (Thank you!).

Now this is your chance to ask the questions puzzling you about WHU: Online.

The poll will be open for one day only, so be quick!


WHU in the Arabic World

Previously on Losing in Warhammer Underworlds:

I attended the first Warhammer Underworlds Masters Germany in December.

Bringing along a hold objectives ghost gang I won the first two rounds im a rush of glory. And that was when the sh** hit the fan. I had to play the top-table in round three and faced aggressive SCEs who did not fancy my movement shenanigans at all and crushed me with brute force. Round four I was out of the race for the trophy and got stomped by Magore’s. Even though there was clearly no blood involved in this match-up his fiends clearly enjoyed turning WHU into a Hack’n’Slay adventure.

Well – what did I learn? Going full hold objectives can go well (and if it does the amount of glory obtained is hilarious), but against aggressive decks with a few good rolls, the sun does shine no more.

What next?

A quick summary of what I did recently: I moved to Dubai with my wife and kids. At Battle Zone Dubai I found (or was found by) a group of great people who run monthly tournaments and play every now and then.

Last week I visited them and played a match against Nic who later that day won the trophy (picture above). Thanks a bunch for letting me play your cards and miniatures, guys! It was a pleasure meeting all of you, even though Nic steamrolled me with his fiends (Full circle.).

I will get back with battle and meta reports from the UAE in my next articles and believe that might be interesting, especially comparing that to the European meta which I am still used to.

On top of that I will again prepare for a series of tournaments in July and August 2019 (staying in Europe for the summer – too freaking hot here o.O). Read you soon!

Warhammer Underworlds Masters Germany

It has been a while since my last match in competitive play, but I have been busy playing WHU whenever time allowed.

The best experience in Organised Play without a doubt was the event hosted by TG Play! Herford which are now running the WHU Masters which is currently the biggest WHU event in contintental Europe so far (42 registered players to date).

On the registration page we can see which warbands will make an appearance: https://www.tabletopturniere.de/t3_tournament_list.php?tid=22128

We can see that the season 1 warbands take a step back, but skaven went up. I decided to switch from my initial choice (Spiteclaw’s Swarm) to Thorns of the Briar Queen as my old skaven deck was utterly devastated by the BAR-list; while my thorns deck was just fine. Hell, I did not even reach five restricted cards and am now thinking I must have done something wrong! However during training sessions I made the highest score I was able to pull off so far (with any warband).

The event will take place in Herford which is located in the west of Germany close to Düsseldorf and the western borders. Unfortunately it seems the way is still too far for international players even though this thing is bigger than the official Grand Clash at Warhammer Fest.

Back then when the number of players was still below 20 I decided to sponsor a glass trophy for the event. I hope we will still reach the number of 50 players (perhaps with some internationals attending?). If you are free on December 1st join us! You can win lots of fantastic stuff, including the full organised play kit, but also other fancy stuff.

Pokal_Master

I am not the TO, but I wish them the best success possible! You can download the event reader here. Stay tuned for the decklist after the event.

Review: Novel “Shadespire – The Mirrored City”

So I did a crazy thing: I read a book. Should you read it as well? Yes, it’s a good read! However if you do not have the time to read through (or hate reading?) take five minutes for this article. I will sum up the information relevant for WHU players (spoilers below!).

The Novel “Shadespire – The Mirrored City” by Josh Reynolds gives insights into the afterlife of the Katophranes, as well as the former citizens of Shadespire and those who came to the Mirrored city by coincidence or to seek glory and treasures. Apart of that we get to understand how the time and room mechanics of this city work.

I will ignore the book’s story and get straight to the points which are somehow relevant to WHU:

  1. Time goes by slower or faster depending on where a person is located. E.g. one minute in one place could be 10 years in the next street.
  2. The streets of Shadespire are ever shifting and this way it is hard or almost impossible to navigate towards it. These shifts often result in shards falling from above.
  3. Time in Shadespire progresses in loops and at some specific point/event the loop starts all over again from the creation of the mirrored city. Some individuals seem to remember what happened during prior loops, most do not.
  4. People who “die” in Shadespire will be resurrected. You just do not know when and where! Might be the same spot one minute later; might as well be another district 10 years later. However every time they die, people lose a bit of their character and memories.
  5. Through looping and resurrection there might be multiple versions of one person hanging around in Shadespire.
  6. There are keys hidden in Shadespire which each open the way to one of several vaults. Treasures seem to be hidden there, but of which value are they if escape from Shadespire is not possible?
  7. The Katophranes are bored to death (but can’t die) so they fight each other through crazy mind games. They are caught inside the shadeglasses, but can talk with the citizens of Shadespire (to manipulate them).
  8. Rumor has it that if the broken Faneway Crystal is reconstructed the curse of Shadespire will be broken. Pieces are spread all over Shadespire.
  9. The Warden was the leader of Shadespire’s guardsmen. Now he is strictly following Nagash’s will.
  10. Nagash is always watching the Mirrored City, but seems to no longer have direct control/access to Shadespire.
  11. Chaos gods do not have access to Shadespire. The blood god does not see the blood.

It is interesting how these points explain why e.g. Magore’s Fiends could fight another version of themselves, why they could die and fight again another day, as well as many of the cards such as “Frozen in Time”, “Hidden Paths”, etc.

Hope this knowledge will enhance your gameplay! Stay tuned.

The Warhammer Underworlds Grand Clash and my way to the shadeglass

A while ago I set up the plan to take part in as many tournaments as possible until I win a shadeglass trophy. Here is how it went:

I started my tournament season with the toughest challenge available: The Grand Clash at Warhammer Fest in Dusseldorf, Germany. Andrej accompanied me and it was his first Shadespire tournament as well.

We started off with a bootcamp the week before playing multiple matches with time limit as we were afraid we might play too slow. Andrej was running the cannibals (bloodreavers) while I trained with my hybrid skaven deck.

Honestly I did not feel ready for a Grand Clash as I knew I had troubles with whatever Khorne sent towards me, but I was determined to not change my warband.

The Grand Clash

The event took place at Maritim hotel (Dusseldorf airport). The hotel itself was a bit too fancy for our likes, but the location attracted many international players from all over the world; suitable for a Grand Clash!

The event featured four matches and a final match between 1st and 2nd place. The first three matches took place on Saturday while the fourth match and the final happened on Sunday.

We played best of three with a time limit of 90 minutes. In between matches there was enough time to eat (sausages for roughly 7€ – but there was a supermarket nearby) or to risk a look at the fantastic miniatures on display (Golden Demon Awards) and Games Workshop’s new releases.

I won a mirror match against Skaven with a glory difference of roughly 20+ which got me to the top tables in round 2. There I faced the Orruks which I was able to slay apart thanks to a lot of a lot of crits. Afterwards it went downwards. In round I had to face another Skaven warband, yet this time I screwed up. I guess my prior wins pushed my ego too far and I let my poor Skritch die a painful dead.

But it was round 4 when I met my new nemesis. Defensive Farstriders… My opponent did not score a lot of glory, but it was enough to beat me.

Eventually I placed in the upper middle-field which was ok for my first tournament. Let’s take an even less detailed look on the next tournaments.

Headblast Con

Nice location, well organised and I met some fellow players from the Warhammer Fest such as Deniz. Back then I gave his Orruks a tough time. His revenge was brought by yours truly Sanson Farstrider. Lost the first round as well as the second (Magore’s Fiends). However I was able to win the upcoming two rounds against Stormcast Eternals and Farstriders. Again I was ranked in the upper middle-field. Up to the next event!

TG Play!

This was the best organised event I have seen so far (not only for WHU); even better than the Grand Clash. I will be going there again for the Masters in December (this time with my Thorns of the Briar Queen).

Round 1 was against Klaas and his Orruks. It was an intense match-up and ended in a draw (which I believe we were both happy about). Round 2 was a rain of glory against the Warden and his shaky bones. Which let to round 3… Farstriders. Aaaand I lost that one again. No glass for me this time even though my skaven kicked asses in round 4 (which was a sweet mirror match). Time to move on!

Fischkrieg

The fourth tournament happened at a nice store in Siegen which I visited earlier for TCG events and it actually was the shop where I initially bought Shadespire and my Skaven.

This time I made it to the finals despite the fact that I met Farstriders on my way there. I guess fighting them repeatedly helped a lot, because this time I knew what to do and managed to win even with several bad rolls on my side.

It seems this tournament was meant to bring several story arcs to an end. I faced my bro Andrej in the finals who started this journey with me. I would usually lose against these freaking bloodsuckers of Khorne. But not this time! If I remember correctly the earth started shaking while we played three exciting rounds. Our rolls were accompanied by thunder… Perhaps my mind is colouring that moment a bit too much. Long story short: I won the third match thanks to a tiebreaker and ended this journey with my first shadeglass-trophy!

What next?

Shortly after my win Nightvault was released and I decided to take a change. For the next tournament (the Masters) I built a new deck for my nighthaunt with a different playstyle.

The event will take place on December 1st and until now 36 players are registered. The Masters might easily grow to the biggest WHU event so far.

As by now many WHU blogs post on regular basis I decided to only throw in my few cents every now and then.

Next time I will introduce my Nighthaunt deck (after December 1st). Stay tuned!

Warhammer Underworlds Tournament Warband - Spiteclaw's Swarm

Hybrid Decklist – Spiteclaw’s Swarm

During the last four weeks I attended a couple of tournaments with Spiteclaw’s Swarm. Yesterday was the last clash and as the dust settles I am starting to review all events.

I am starting off with my decklist which I did not change during these 4 weeks. Players usually tend to either go for full aggro or objectives when piloting Skaven, but I decided to run a hybrid deck. So here’s the list and I am going to explain the decisions behind it right after.


Ploys (10):

  • Musk of Fear
  • Earthquake
  • Great Concussion
  • Hidden Paths
  • Illusory Fighter
  • Quick Thinker
  • Ready for Action
  • Sidestep
  • Time Trap
  • Quick Advance

My ploys mainly cover three aims:
1) Contain the keyword “choose” to inspire my warband. These cards are: Musk of Fear, Hidden Paths, Illusory Fighter, Ready for Action, Sidestep, Time Trap, Quick Advance (7 in total).

2) Push/move my skaven. Cards to do this: Earthquake, Great Concussion, Hidden Paths, Illusory Fighter, Quick Thinker, Ready for Action, Sidestep, Time Trap, Quick Advance (9 in total).

3) Grant actions (or there results) without activations. And this is done by: Musk of Fear, Hidden Paths, Illusory Fighter, Quick Thinker, Ready for Action (5 in total).

Most of these ploys fulfil two or even three of my criteria. Quick Advance for example inspires two skaven and probably pushing them on to objectives which saves me two activations.


Upgrades (10):

  • Sneaky Stab-stab
  • A Destiny to Meet
  • Acrobatic
  • Awakened Weapon
  • Great Fortitude
  • Great Strength
  • Deathly Fortune
  • Incredible Strength
  • Total Offence
  • Zealous Defender

While the main purpose of these upgrades is to transform Skritch into a weapon of mass destruction, sometimes this is not possible as he has been transformed to a skaven-kebab before. So all of these upgrades can be played on any of the skaven.

Most of these are already very famous so I am just explaining the three of doubt here:
1) A Destiny to Meet? Either put it on an unkillable Skritch in late game or put it on one of the three minions who can be revived in any corner of the board when convenient (out of reach for the enemy of course). As my glory threshold is not too high this one glory actually wins games from time to time plus you can use it to distract your opponent by making a useless uninspired minion interesting to attack.

2) Total Offence? Sounds bad as you can not activate afterwards? However: You can still use Time Trap or Ready for Action to get free attacks and guess what? You can again use your four dies to attack. Also it is always good for the last activation. This is one of the most important cards in this deck (upgrade-wise).

3) Zealous Defender? Why not Helpful Whispers you ask now! This deck wants to hold objectives which means the opponent will usually try to kick your skaven down from those. Zealous Defender grants the support in both attack and defence which I believe is a big advantage. Having Skritch sitting on an objective in late game with this upgrade is really nice…


Objectives:

  • Arm’s Length
  • Skritch is the Greatest, Yes-yes
  • Alone in the Darkness
  • Shining Example
  • Change of Tactics
  • Escalation
  • No Remorse
  • Our Only Way Out
  • Plant a Standard
  • Ploymaster
  • Precise Use of Force
  • Supremacy

The objectives follow three directions:
1) Skritch must live and kill! Mainly or exclusively aimed at Skritch: Arm’s Length, Skritch is the Greatest, Yes-yes, Shining Example, No Remorse, Plant a Standard, Precise use of Force (7 in total).

2) Holding objectives. As holding specific objectives (1-5) is a pain in the youknowwhat this deck is only working with unspecific objectives to hold. Supremacy and Our Only Way Out need to fulfil the same criteria in order to get scored. If you are lucky this means five glory in one round. Our aim is to achieve this in round one, but it can also save the day in round two or three. Plant a Standard is not that easy to achieve, but having Skritch in the back of your opponent’s force sitting on an objective is not too bad (e.g. through Hidden Paths or Illusory Fighter plus movement).

3) Easy to score and score immediately. While Shining Example, Escalation, Ploymaster and Alone in the Darkness (4 in total) usually can be scored passively by just going with the game’s flow, Change of Tactics, Precise Use of Force, No Remorse, Arm’s Length, Skritch is the Greatest, Yes-yes (5 in total) will be scored immediately helping you to faster crawl through your objectives-deck.


Strategy:

Most important: Don’t aggressively bring Skritch to the front in the early game. If he is gone skaven-kebab in round one you most certainly will lose that match. Hold him out of reach until he is all tuned-up. Also consider that your opponent might jump the board with Hidden Paths to kill Skritch in early turns. Don’t let that happen!

You must be able to score some glory in round one without killing anything. If your cards do not allow that go for a Mulligan. Before that: If you win the roll for board placement select longboard and keep your enemies on distance. If you lose the roll you have the three objectives on your side which is in your favour as well. Place them as far away from any enemy model as possible.

Best thing to happen: Great concussion in round one! Us it to increase the distance between the opponent’s models and your’s by placing the marker in the  middle of the board. If you made the right set-up you can now place skaven on objectives at the same time.

However should you play against Farstriders or Eternals you might face a defensive deck. In the first match do not place long-board against them. If they play defensively you are in a very bad place otherwise as you will simply not reach them.

That’s it for today! I will post the tournament battle reports one by one soon – stay tuned!

Back from the grave

No, I did not play Sepulchral Guard. Remember when I wrote I’d be flying to Dubai soon? I caught some rough virus while traveling and was struck down for three weeks.

Anyhow back there in Dubai I was invited to Battlezone Dubai. I had a great time there thanks to the kind people working there and those hanging out there (picture taken at Battlezone).

One of them was Steve who was kind enough to play five rounds of Shadespire with a stranger.

He played Bloodreavers and brought a glory-massacre upon my tiny rats. However after having seen his deck in action I was well prepared for the following rounds. I learned that it is alright to lose the first round, as long as you draw the right conclusions.

To cut it short: I was able to win the following four rounds by denying him the options to score glory. It was only after the matches that I got to know Steve only used cards from the core game… How dumb I felt. Next time in Dubai I hope I will get the chance to play him again with a fair setup!

If you ever get to Dubai make sure to get in touch with Battlezone. I am sure they will invite you to their Shadespire-WhatsApp group.

Tomorrow I will be back with two short battle-reports (one against Reavers, one against Guard) which feature cards from the new Leader’s pack. Stay tuned!

The „cheese-map“

I am currently including “Supremacy” and “Our Only Way Out” in my deck (gain glory at the end of turn for holding three objectives).

The map-picture shows how I usually open with my first three skaven, when I had to choose a map-tile first and the enemy placed the other map-tile opposing to them.

I am playing this along with “Earthquake” and “Great Concussion” next time which both allow me to move all three skaven towards the three objectives (The corner token shows where I would let the great concussion hit the board).

Until now I never had the right card on my hand on turn one (not even with a mulligan), but I still had the feeling my board set-up did ok.

Do you have certain favorite map set-ups for your war-bands?